Deals
LRR §28Rules Reference
A deal is an agreement between two players that may or may not include a transaction that involves physical components.
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28.1Players can make deals with each other at any time, even if they are not neighbors. However, deals that include a transaction must follow the rules for transactions, including that the players be neighbors.
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28.2Deals are binding or non-binding according to the conditions of the deal.
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28.3If the terms of a deal can be resolved immediately, it is a binding deal. When a deal is binding, a player must adhere to the terms of the agreement and whatever transactions, if any, were agreed upon.
- aThe results of playing an action card, including the act of successfully resolving a card, are not instantaneous and cannot be guaranteed. They cannot be part of a binding deal.
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28.4If the terms of a deal cannot be resolved immediately, it is a non-binding deal. When a deal is non-binding, a player does not have to adhere to any part of the agreement.
ClarificationsSelect rulings confidence level
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In general, only the terms of the deal that a player can immediately perform, even without the deal taking place, are binding. For example:
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If a player has four resources available during the Production step of a tactical action, another player may give them four trade goods on the condition that they produce a dreadnought during this Production step. As the active player could produce a dreadnought with the resources, this deal is binding.
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If instead the active player has zero resources available, the same deal would be non-binding.
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The following are further examples of non-binding deals:
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Making a deal to use a promissory note in a specific way, before the promissory note has been transacted.
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Making a deal to not make use of a unit’s Space Cannon ability during a tactical action, before ships have been moved.
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Making a deal to trade commodities in exchange for the active player to replenish another player’s commodities during the resolution of the primary ability of the Trade strategic action.
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Making a deal for a player to vote on an agenda in a certain way, when it is not yet that player’s opportunity to vote.
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Any deal that will resolve after dice are rolled.
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Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Reference §28tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord