Control
LRR §25Rules Reference
Each player begins the game with control of each planet in their home system. During the game, players can gain control of additional planets.
-
25.1When a player gains control of a planet, they take the planet card that corresponds to that planet and place it in their play area; that card is exhausted.
-
aIf a player is the first player to control a planet, they take the planet card from the planet card deck.
-
bIf another player controls the planet, they take that planet’s card from the other player’s play area.
-
cWhen a player gains control of a planet that is not already controlled by another player, they explore that planet.
-
-
25.2A player cannot gain control of a planet that they already control.
-
25.3While a player controls a planet, that planet’s card remains in their play area until they lose control of that planet.
-
25.4A player can control a planet that they do not have any units on; that player places a control token on that planet to mark that they control it.
-
25.5A player loses control of a planet if they no longer have units on it and another player has units on it.
-
aThe player that placed units on the planet gains control of that planet.
-
bDuring the Invasion step of a tactical action, control is determined during the Establish Control step instead.
-
-
25.6A player can lose control of a planet through some game effects.
-
25.7If a player loses control of a planet that contains their control token, they remove their control token from the planet.
ClarificationsSelect rulings confidence level
- Control tokens are not component limited; a player may control an unlimited number of planets.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Reference §25tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord