Agenda Card
LRR §7Rules Reference
Agenda cards represent galactic laws and policies. During each agenda phase, players cast votes for specific outcomes on two agenda cards.
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7.1There are two types of agenda cards: laws and directives.
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7.2Laws can permanently change the rules of the game.
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7.3When resolving a law, if a “For” outcome received the most votes, or if the law requires an election, the law’s ability becomes a permanent part of the game. Players resolve the outcome and place the agenda card either in the common play area or in a player’s play area, as dictated by the card.
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7.4If a law is in a player’s play area as opposed to the common play area, that player owns that law.
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7.5If a law is discarded from play, that law’s ability is no longer in effect. Place that card on the top of the agenda card discard pile.
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7.6If an “Against” outcome of a law received the most votes, players resolve the outcome and discard the agenda.
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7.7Directives provide one–time game effects.
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7.8When resolving a directive, players resolve the outcome that received the most votes and discard the agenda card.
ClarificationsSelect rulings confidence level
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When resolving the primary ability of the Politics card, the active player cannot show the agenda cards they drew to any other player.
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If the outcome of an agenda affects multiple players, it will do so in speaker order.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Reference §7tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord