Relics
Relics
Accretion Engine
Apply +1 to the PRODUCTION value of each of your units with PRODUCTION. When you produce 1 or more units reduce the combined cost of the produced units by 1.
Azdel's Key
ACTION: Purge this card to draw 3 system tiles with a blue-colored back at random; place 1 of those tiles at the edge of the game board, adjacent to at least 2 other systems. Purge the rest.
Book of Latvinia
When you gain this card, research up to 2 technologies that have no prerequisites. ACTION: Purge this card; if you control planets that have all 4 types of technology specialties, gain 1 victory point. Otherwise, gain the speaker token.
Book of Latvinia
When you gain this card, research up to 2 technologies that have no prerequisites. ACTION: Purge this card; if you control planets that have all 4 types of technology specialties, gain 1 victory point. Otherwise, gain the speaker token.
Circlet of the Void
Your units do not roll for gravity rifts, and you ignore the movement effects of other anomalies. ACTION: Exhaust this card to explore a frontier token in a system that does not contain any other players' ships.
Circlet of the Void
Your units do not roll for gravity rifts, and you ignore the movement effects of other anomalies. ACTION: Exhaust this card to explore a frontier token in a system that does not contain any other players' ships.
Dominus Orb
Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
Dominus Orb
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action. After you activate a system, you may move and transport units that are in systems that contain 1 of your command tokens. If you do, purge this card.
Dominus Orb
Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
Dynamis Core
While this card is in your play area, your commodity value is increased by 2. ACTION: Gain trade goods equal to your commodity value, then purge this card.
Dynamis Core
While this card is in your play area, your commodity value is increased by 2. ACTION: Purge this card to gain trade goods equal to double your printed commodity value (max 10 trade goods).
Dynamis Core
While this card is in your play area, your commodity value is increased by 2. ACTION: Gain trade goods equal to your commodity value, then purge this card.
E6-G0 Network
You may have 2 additional action cards in your hand, game effects cannot prevent you from using this ability. At any time, you may exhaust this card to draw 1 action card.
Eye of Vogul
After you activate a system: Purge this card to treat 2 of your ships as adjacent to the active system until the end of this tactical action.
Forgotten Throne
ACTION: Purge this card to either gain 1 relic or immediately score 1 scored secret objective, or 1 of your unscored secret objectives, if you fulfill its requirements.
Heart of Ixth
After any die is rolled, you may exhaust this card to add or subtract 1 from its result.
Heart of Ixth
After any die is rolled, you may exhaust this card to add or subtract 1 from its result. At the end of your turn, ready this card.
Heart of Ixth
After any die is rolled, you may exhaust this card to add or subtract 1 from its result.
JR-XS455-O
ACTION: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.
JR-XS455-O
ACTION: Exhaust this agent and choose a planet. The player that controls that planet may place a structure on that planet. If they do not, they gain 1 trade good for each structure on that planet.
JR-XS455-O
ACTION: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.
Lightrail Ordnance
Your space docks gain SPACE CANNON 5 (x2). You may use your space dock's SPACE CANNON against ships that are adjacent to their systems.
Lightrail Ordnance
Your space docks gain SPACE CANNON 5 (x2). You may use your space docks' SPACE CANNON against ships that are adjacent to their systems. You may purge this card at any time to destroy 1 of your space docks on the game board. If you do, destroy all ships in its system's space area.
Lightrail Ordnance
Your space docks gain SPACE CANNON 5 (x2). You may use your space dock's SPACE CANNON against ships that are adjacent to their systems.
Luxarch Treatise
When performing a tactical action, you may exhaust this card to activate a system that contains 1 of your command tokens. When you activate a system, you may place this card next to the game board. If you do, you may ignore your fleet pool limit and add +2 to the results of your ships' combat rolls in the active system. At the end of that action, purge this card.
Maw of Worlds
At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.
Maw of Worlds
When you would exhaust a technology or legendary planet card, you may exhaust this card instead. At the start of the agenda phase, you may purge this card and exhaust any number of your planets to gain a technology with the same number of prerequisites.
Metali Void Armaments
During the "Anti-Fighter Barrage" step of space combat, you may resolve ANTI-FIGHTER BARRAGE 6 (x3) against your opponent's units.
Metali Void Armaments
During the "Anti-Fighter Barrage" step of space combat, you may resolve ANTI-FIGHTER BARRAGE 6 (x3) against your opponent's units.
Metali Void Shielding
Each time hits are produced against 1 or more of your non-fighter ships, 1 of those ships may use SUSTAIN DAMAGE as if it had that ability.
Metali Void Shielding
Each time hits are produced against 1 or more of your non-fighter ships, 1 of those ships may use SUSTAIN DAMAGE as if it had that ability.
Nano-Forge
ACTION: Attach this card to a non-legendary, non-home planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Nano-Forge
ACTION: Attach this card to a non-legendary, non-home planet you control and ready that planet; its resource and influence values are increased by 2 and it is a legendary planet. Take the corresponding legendary planet ability card. This action cannot be performed once attached. RECONSTRUCTION MATRIX: After you exhaust the planet Nano-Forge is attached to, you may exhaust this card to ready that planet.
Nano-Forge
ACTION: Ready a non-legendary, non-home planet you control and attach this card to it. Its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Nano-Forge
ACTION: Attach this card to a non-legendary, non-home planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Neuraloop
When a public objective is revealed, you may purge one of your relics to discard that objective and replace it with a random objective from any objective deck; that objective is a public objective, even if it is a secret objective.
Neuraloop
When a public objective is revealed, you may purge one of your relics to discard that objective and replace it with a random objective from any objective deck; that objective is a public objective, even if it is a secret objective.
Plenary Orbital
PLENARY ORBITAL (Space Dock) DEPLOY: After you activate a system, you may place this space dock on a non-home planet you control in that system other than Mecatol Rex and which does not contain a space dock. This unit cannot be affected by opponent's action cards. When this unit is destroyed or removed, purge this card. Up to 8 fighters in this system do not count against your ships' capacity. Up to 2 non-fighter ships in this system do not count against your fleet pool. PRODUCTION 10;PLANETARY SHIELD
Quantumcore
[Cybernetic][Warfare] During the movement step of your tactical actions, you may move 1 of your structures from a system that does not contain 1 of your command tokens to a planet you control in the active system. When an opponent commits ground forces to a planet that contains 1 or more of your structures, you may destroy 1 structure on that planet to return the committed units to the space area. If you do, purge this card.
Scepter of Emelpar
When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
Scepter of Emelpar
When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead. ACTION: Spend a token from your strategy pool and purge this card to ready your strategy card.
Scepter of Emelpar
When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead. ACTION: Purge this card to ready your strategy card.
Scepter of Emelpar
When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
Shard of the Throne
When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
Shard of the Throne ×3
When you gain this card, gain 1 victory point. When you lose this card, lose 1 victory point. When you cast votes during the agenda phase, you cast 2 additional votes. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains 1 Shard of the Throne from your play area.
Shard of the Throne
When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
Starfall Array
When 1 or more of your units roll dice for a unit ability, you may apply +1 to the result of each of those dice, and 1 of those units may roll 1 additional die.
Stellar Converter
ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
Stellar Converter
Your ships may ignore the effects of supernovas. When your ships move out of or through a supernova, apply +1 to their move value. ACTION: Choose 1 non-home planet other than Mecatol Rex in a system that contains or is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments, and its planet and legendary planet ability card(s). Then, place the destroyed planet token on that planet and purge this card.
Stellar Converter
ACTION: Choose 1 non-home, non-legendary planet in a system that contains or is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments and its planet card. Then, gain trade goods equal to the combined resources and influence of the destroyed planet, place the destroyed planet token on it and purge this card.
Stellar Converter
ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
The Codex
ACTION: Purge this card to take up to 3 action cards of your choice from the action card discard pile.
The Codex
At the end of your turn, you may exhaust this card to discard up to 3 action cards and draw an equal number of action cards. ACTION: Purge this card to take up to 3 action cards of your choice from the action card discard pile.
The Codex
ACTION: Purge this card to take up to 3 action cards of your choice from the action card discard pile.
The Crown of Emphidia
After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.
The Crown of Emphidia
When you activate a system, you may explore 1 planet you control in that system that contains 1 or more of your units. At the start of the status phase, if you control the "Tomb of Emphidia", you may purge this card to gain 1 victory point.
The Crown of Emphidia
After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.
The Crown of Thalnos
During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
The Crown of Thalnos
At the start of combat, you may exhaust this card to place a number of dice up to the capacity of your ships in the active system on this card. Each combat round, roll the dice on this card in addition to your combat dice. For each result of 5-10, you produce 1 additional hit. For each result of 1-4, your opponent produces 1 additional hit. At the end of combat, remove all dice from this card.
The Crown of Thalnos
At the start of combat, choose 1 of your units. During this combat, that unit rolls 1 additional die in combat rolls. During each combat round, you may reroll any number of your dice, applying +1 to the results. Produce 1 hit against your units for each unit that rerolls dice but does not produce at least 1 hit.
The Crown of Thalnos
During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
The Obsidian
When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.
The Obsidian
When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.
The Obsidian
When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.
The Prophet's Tears
When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
The Prophet's Tears
When you would research a technology or use a faction ability instead of researching a technology, you may ignore 1 prerequisite or draw 1 action card. ACTION: Research 2 technologies, then purge this card. Faction abilities cannot prevent you from researching these technologies.
The Prophet's Tears
When you research a technology, you may exhaust this card to ignore 1 prerequisite and draw 1 action card. ACTION: Exhaust this card to ready 1 technology.
The Quantumcore
When you gain this card, gain your breakthrough. You have SYNERGY for all technology types.
The Silver Flame
The Silver Flame may be exchanged as part of a transaction. ACTION: Roll 1 die and purge this card; if the result is a 10, gain 1 victory point. Otherwise, purge your home system and all units in it; you cannot score public objectives. Put The Fracture into play if it is not already.
The Silver Flame
The Silver Flame may be exchanged as part of a transaction. ACTION: Roll 1 die and purge this card; if the result is a 10, gain 1 victory point. Otherwise, purge your home system and all units in it; you cannot score public objectives. Put The Fracture into play if it is not already.
The Syncretone
When you vote, you may exhaust this card as if it were a planet with an influence value equal to the number of players, even if you are prevented from voting. After you activate a system, you may purge this card. If you do, your ships may move through other players' ships during this tactical action.
The Triad
This card can be readied and spent as if it were a planet card. Its resource and influence values are equal to 3 plus the number of different types of relic fragments you own.
The Triad
This card can be readied and spent as if it were a planet card. Its resource and influence values are equal to 3 plus the number of different types of relic fragments you own.
Twilight Mirror
At the start of the agenda phase, you may purge this card to resolve 1 non-strategic action.
Tyrant's Lament
TYRANT'S LAMENT Move: 2 · Combat: 5 (×3) Sustain Damage, Space Cannon 5 (×3), Anti-Fighter Barrage 5 (×3) DEPLOY: At the end of your turn, you may place this ship in any system that contains your ships. When this unit is removed or captured, purge this card. This unit is not affected by action cards, anomalies, your technologies, or your faction abilities.