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ACTION: Place this card faceup in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place that technology on this card. Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
ACTION:
Place this card faceup in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place that technology on this card.
Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.
ClarificationsSelect rulings confidence level
tirules.com
- If a player gains then loses the Antimass Deflectors technology, their units may remain in and move out of any asteroid fields they are currently in, but cannot move additional units into or through.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord