Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Legendary Planet Abilities

12 shown – use the Your game build menu to change which sources appear.

Legendary Planet Abilities

Domna

Fractal Gate

You may exhaust this card at the end of your turn to remove 1 of your ships from the game board and place that unit in an adjacent system that does not contain another player's ships.

Uncharted Space

Echo

Bi-Phasic Generators

You may exhaust this card at the end of your turn to place 1 frontier token in a system that does not contain a planet.

Uncharted Space

Emelpar

The Acropolis

You may exhaust this card at the end of your turn to ready another component that isn't a strategy card.

Thunder's Edge

Faunus

Maxis Central Control

You may exhaust this card when you pass to gain control of a non-home, non-legendary planet that contains no units and has no attachments.

Thunder's Edge

Garbozia

Dok 'N Pic's Salvage Yard

You may exhaust this card when you pass to place 1 action card from the discard pile face up on this card; you can purge cards on this card to play them as if they were in your hand.

Thunder's Edge

Hope's End

Imperial Arms Vault

You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control or draw 1 action card.

Prophecy of Kings

Industrex

Aeurex Mechanica

You may exhaust this card when you pass to place 1 ship that matches a unit upgrade technology you own from your reinforcements into a system that contains your ships.

Thunder's Edge

Mallice

Exterrix Headquarters

You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities to trade goods.

Prophecy of Kings

Mecatol Rex

The Galactic Council

You may exhaust this card and discard 1 secret objective at the end of your turn to draw 1 secret objective.

Thunder's Edge

Mirage

Mirage Flight Academy

You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.

Prophecy of Kings

Primor

The Atrament

You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control.

Prophecy of Kings

Prism

Mystic Library

You may exhaust this card at the end of your turn and purge a non-faction, non-unit upgrade technology you own to gain 1 technology with the same number of prerequisites.

Uncharted Space

Silence

Imperial Salvage Yard

You may exhaust this card at the end of your turn to place 1 cruiser from your reinforcements in any system that contains 1 or more of your ships.

Uncharted Space

Styx

A Song Like Marrow

When you gain this card, gain 1 victory point. When you lose this card, lose 1 victory point.

Thunder's Edge

Tarrock

Council Black Site

After an agenda is revealed, you may exhaust this card to predict aloud an outcome of that agenda. If your prediction is correct, draw 1 secret objective.

Uncharted Space

Tempesta

Ionian Fuel Refinery

You may exhaust this card after you activate a system to apply +1 to the move value of 1 of your ships during this tactical action.

Thunder's Edge

Thunder's Edge

Jupiter Brain

Gain your breakthrough when you gain this card if you do not already have it. You may exhaust this card at the end of your turn to perform an action.

Thunder's Edge