The Thundarian
Temporal Enigma
After the "Roll Dice" step of combat: You may exhaust this card. If you do, hits are not assigned to either player's units. Return to the start of this combat round's "Roll Dice" step. Unlock: Always UnlockedThis is just a preview.This version is not currently in your build – your build uses the version.
Agent
Elect
After the "Roll Dice" step of combat:
You may exhaust this card. If you do, hits are not assigned to either player's units. Return to the start of this combat round's "Roll Dice" step.
Unlock
Always Unlocked
ClarificationsSelect rulings confidence level
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- The dice are rerolled in the same round. Any effects that apply for a single round of combat remain in effect.
- This includes the Magen Defense Grid technology, the Fighter Prototype and Morale Boost action cards, the Letnev Munitions Reserves faction ability, the Naaz-Rokha Supercharge faction technology, the Letnev War Funding promissory note, the Letnev agent, Viscount Unlenn, and the Sol agent, Evelyn DeLouis.
- The Roll Dice step occurs after the start of a round of combat. Any effects that may be played at the start or end of a round of combat cannot be played until the next round of combat.
- This includes the ability of the Duranium Armor or Magen Defense Grid technologies, the Fighter Prototype or Morale Boost action cards, the L1Z1X Harrow or the Letnev Munitions Reserves faction abilities, the Naaz-Rokha Supercharge faction technology, the Letnev War Funding promissory note, the Letnev flagship, the Arc Secundus, the Letnev mech, a Dunlain Reaper, the N’orr Exotrireme II dreadnought ability, the Keleres Overwing Zeta hero ability, the Letnev agent, Viscount Unlenn, or the Sol agent, Evelyn DeLouis.
- The Thundarian is played at the end of the “Roll Dice” step, after effects that occur “when/after you roll dice” or similar.
- If The Thundarian is used after the Hacan player has spent trade goods for the ability of their flagship, the Wrath of Kenara, those trade goods remain spent, but the +1 to combat rolls will not be applied for the subsequent dice rolls. The Hacan player may spend trade goods after the subsequent dice roll to use the ability of the Wrath of Kenara for the new results.
- If The Thundarian is used after a player has used the ability of The Crown of Thalnos relic, any units that did not produce hits and so were destroyed remain destroyed, but the +1 to combat rolls will not be applied for the subsequent dice rolls. That player may use the ability of The Crown of Thalnos on the subsequent dice roll.
- If The Thundarian is used after a player has played the Fire Team action card, it will be discarded without effect on the subsequent roll.
- If The Thundarian is used after a player has played the Letnev Thunder’s Edge version of War Funding promissory note, it will be returned without effect on the subsequent roll.
- If the N’orr player’s Valkyrie Particle Weave faction technology would produce a hit, that hit is not assigned if The Thundarian is used.
- If a game effect readies The Thundarian when it is used, its effect may be applied again at the end of the same round of combat.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord