Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Helmsman - Dark Space Navigation

The Last Record - Diaspora

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card. Unlock: Have 3 scored objectives.
The L1Z1X MindnetLeader – Hero

Hero

ACTION:

Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system.

Then, purge this card.

Unlock

Have 3 scored objectives.

Source: Prophecy of Kings

ClarificationsSelect rulings confidence level

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tirules.com
  • Ships in systems with one of the L1Z1X player’s command tokens may move.
  • Ships may transport units only if their origin system does not contain one of the L1Z1X player’s command tokens.
    • A future rule change will allow a player’s ships to transport units from systems that contain that player’s command token when those ships move outside of a tactical action.
  • Ships move directly to their destination system. They may only transport units from their origin system.
  • Ships moving out of a gravity rift must roll for removal.
  • Ships cannot move into a nebula or supernova, even if it contains one of the L1Z1X player’s command tokens.
    • Ships may travel into an asteroid field only if the L1Z1X player owns the Antimass Deflectors technology.
  • Dark Space Navigation may be used to move ships into the wormhole nexus. If the nexus is inactive, this will cause it to activate.