Mirik Aun Sissiri - Helix Protocol
Flightmaster - Flock Migration
ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card. Unlock: Have 3 scored objectives.This is just a preview.This version is not currently in your build – your build uses the version.
Hero
Elect
ACTION:
Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships.
Then, purge this card.
Unlock
Have 3 scored objectives.
ClarificationsSelect rulings confidence level
tirules.com
- Fighters may be moved without being transported.
- Ships in systems with one of the Argent player’s command tokens may move.
- Ships may transport units only if their origin system does not contain one of the Argent player’s command tokens.
- A future rule change will allow a player’s ships to transport units from systems that contain that player’s command token when those ships move outside of a tactical action.
- Ships move directly to their destination system. They may only transport units from their origin system.
- Ships moving out of a gravity rift must roll for removal.
- Ships cannot move into a nebula or supernova, even if it contains one of the Argent player’s command tokens.
- Ships may travel into an asteroid field only if the Argent player has the Antimass Deflectors technology.
- Helix Protocol may be used to move ships into the wormhole nexus. If the nexus is inactive, this will cause it to activate.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord