Ahk-Syl Siven - Probability Matrix
Sole Survivor - Time Warp
ACTION: Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round. At the end of that game round, purge this card. Unlock: Have 3 scored objectives.This is just a preview.This version is not currently in your build – your build uses the version.
Hero
Elect
ACTION:
Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round.
At the end of that game round, purge this card.
Unlock
Have 3 scored objectives.
ClarificationsSelect rulings confidence level
tirules.com
- The game round ends after the agenda phase (or the status phase if the custodians token is yet to be removed from Mecatol Rex).
- The Memoria may transport ground forces from systems containing one of the Nomad player’s command tokens while the ability of Ahk-Syl Siven is active.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord