Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Zealots of Rhodun

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Poh

    20

  • Orad

    31

Commodities

3

Starting Technologies

Faction Abilities

Conspirators

Once per agenda phase, after an agenda is revealed, if you are not the speaker, you may choose to vote after the speaker on that agenda.

Ancient Knowledge

When you use a technology specialty to ignore a prerequisite on a technology card you are researching, you may ignore 1 additional prerequisite of the same color. After you exhaust a planet to use its technology specialty, you may gain 1 commodity.

Flagship

Reckoning

For each unit upgrade technology your opponent owns, apply +1 to the results of this unit's combat rolls.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Templar

Apply +1 to this unit's combat rolls for each faction technology your opponent owns.

SUSTAIN DAMAGE

2cost
6combat

Monument

Vault of New Phrad

Start with this side face-up; when a player activates this system, you may flip this card.

During combat, apply +1 to each of your units' combat rolls in this and adjacent systems if your opponent has any unit upgrade technologies.

–cost
–combat
–move
Placement
Technology Specialty

Leaders

Priestess Tuh
agentThe Edifier
Unlock: Always Unlocked

After a player researches a technology:

You may exhaust this card to allow that player to produce 1 ship in their home system or a system that contains a planet they control that has a technology specialty.

Bishop Ulin
commanderThe Librarian
Unlock: Have a technology with 2 or more prerequisites.

When researching a technology, you may use the technology specialty of 1 planet you control to ignore any 1 prerequisite on the technology card you are researching.

Saint Binal - Blessing of the Ancients
heroThe Prophet - Forgotten Sorcery
Unlock: Have 3 scored objectives.

ACTION: Place this card and up to 3 non-faction technologies near the game board, you gain those technologies. At the start of the next strategy phase, purge all but 1 of those technologies and this card.

Faction Promissory Note

Favor of Rhodun

When you ignore a prerequisite on a technology card you are researching:

You may ignore 1 additional prerequisite of the same color.

Then, return this card to the Rhodun player.

Breakthrough

Rhodun's Reliquary

After you gain control of a legendary or relic planet, you may research 1 technology or remove 1 of your command tokens in that system and return it to your reinforcements.

Synergy
WarfareCybernetic

Faction Technologies

Once during your turn, when you exhaust 1 or more planets you control that have a technology specialty, you may produce 1 ship in 1 system that contains 1 of those planets.

Prerequisites: PropulsionPropulsion

When you activate a system, or a system that contains 1 or more of your units is activated, you may choose 1 technology or non-fighter, non-structure unit upgrade technology another player controls; until the end of this tactical action, that card is treated as though it had no ability text.

Prerequisites: CyberneticCyberneticCybernetic