Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Vaylerian Scourge

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Vaylar

    32

Commodities

2

Starting Technologies

Faction Abilities

Cargo Raiders

During the first round of a space combat, you may prevent your opponent from declaring a retreat unless they spend 1 trade good.

Scour

Once per tactical action, after you gain control of a planet, you may discard 1 action card to ready that planet.

Raze

After 1 or more of another player's structures are destroyed on a planet that contains your units, you may replenish your commodities.

Faction Units

Raider I

Vaylerian Scourge Cruiser

During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship must be assigned to non-fighter ships, if able. This unit may only transport ground forces.

2cost
7combat
2move
1capacity

Flagship

Lost Cause

At the start of a space combat in this system, you may choose 1 adjacent system. Your opponent cannot retreat to that system.

SUSTAIN DAMAGE

8cost
7 (×2)combat
2move
3capacity

Mech

Eclipse

During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.

SUSTAIN DAMAGE

2cost
6combat

Monument

Aylor Raider Hoard

When a player spends trade goods during a space combat in or adjacent to this system, you may exhaust this card to draw 1 action card.

While another player has ships in or adjacent to this system, your commodity value is increased by 1.

Placement
HazardousCultural

Leaders

Yvin Korduul
agentPolitical Gambler
Unlock: Always Unlocked

After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card.

Pyndil Gonsuul
commanderStrike Team Coordinator
Unlock: Control 3 planets that each have the same trait.

After you activate a system:

Choose 1 ship you control with a capacity value, apply +2 to that value during this tactical action.

Dyln Harthuul - Spear of Vaylar
heroVice Admiral of Fleet Group 15 - Hidden Vanguard
Unlock: Have 3 scored objectives.

After you activate a system:

Remove 1 of your command tokens from the board and gain 1 command token. Until the end of this tactical action, apply +1 to the move value of each of your ships and the result of each of your ships' combat rolls. At the end of this turn, purge this card.

Faction Promissory Note

Clan's Favor

At the start of a round of space combat:

The Vaylerian player discards 1 action card. Then, move all of your ships from the active system to an adjacent system that does not contain another player's ships; the space combat ends in a draw.

Then, place a command token from your reinforcements in that system and return this card to the Vaylerian player.

Breakthrough

Gravitic Disruption

After you move 1 or more ships into the active system, you may discard an action card to move 1 of those ships into an adjacent system that does not contain another player's ships.

Synergy
PropulsionWarfare

Faction Technologies

Once per action, after you win a ground combat, you may draw 1 action card.

Prerequisites: Warfare

Vaylerian Scourge Cruiser

During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship cannot be canceled and must be assigned to non-fighter ships, if able.

2cost
6combat
3move
1capacity

Prerequisites: BioticCyberneticWarfare