Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Yssaril Tribes

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Retillion

    23

  • Shalloq

    12

Commodities

3

Starting Technologies

Faction Abilities

Stall Tactics

ACTION: Discard 1 action card from your hand.

Scheming

When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.

Crafty

You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.

Flagship

Y'sia Y'ssrila

This ship can move through systems that contain other players' ships.

SUSTAIN DAMAGE

8cost
5 (×2)combat
2move
3capacity

Mech

Blackshade Infiltrator

DEPLOY: After you use your STALL TACTICS faction ability, you may place 1 mech on a planet you control.

SUSTAIN DAMAGE

2cost
6combat
Blackshade Infiltrator

When committing this unit to a planet, you may discard 1 action card to prevent your opponents' units from using SPACE CANNON against your units.

SUSTAIN DAMAGE

2cost
6combat

Monument

Sector KVD-14

When another player plays an action card:

If that player controls 1 or more units in this or an adjacent system, you may gain 2 trade goods.

Placement
Industrial

Leaders

Ssruu
agentClever, Clever Ssruu
Unlock: Always Unlocked

This card has the text ability of each other player's agent, even if that agent is exhausted.

So Ata
commanderLoyal Only to a Point
Unlock: Have 7 action cards.

After another player activates a system that contains your units:

You may look at that player's action cards, promissory notes, or secret objectives.

Kyver, Blade and Key - Guild of Spies
heroGuild Assassin - Extortion
Unlock: Have 3 scored objectives.

ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand.

Then, purge this card.

Faction Promissory Note

Spy Net

At the start of your turn:

Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand.

Then, return this card to the Yssaril player.

Spy Net

At the start of your turn:

The Yssaril player shows you 2 action cards from their hand. Take 1 of those cards and discard the other.

Then, return this card to the Yssaril player.

Breakthrough

Deepgloom Executable

You can allow other players to use your STALL TACTICS or SCHEMING faction abilities; when you do, you may resolve a transaction with that player. During the action phase, that transaction does not count against the once-per-player transaction limit for that turn.

Synergy
CyberneticBiotic

Faction Technologies

During your turn of the action phase, players that have passed cannot play action cards.

Prerequisites: Biotic

During your turn of the action phase, players that have passed cannot play action cards.

At the start of a round of ground combat, you may discard 1 action card to apply -1 to the results of your opponent's die rolls during that combat round.

Prerequisites: Biotic

ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.

Prerequisites: BioticBioticBiotic

After 1 of your command tokens is placed in a system that contains another player's units, you may exhaust this card to look at that player's hand of action cards. Choose 1 of those cards and add it to your hand.

Prerequisites: BioticBioticBiotic