Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Xxcha Kingdom

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Archon Ren

    23

  • Archon Tau

    11

Commodities

4

Starting Technologies

Faction Abilities

Peace Accords

After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.

Quash

When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Flagship

Loncara Ssodu

You may use this unit's SPACE CANNON against ships that are in adjacent systems.

SUSTAIN DAMAGE · SPACE CANNON 5 (×3)

8cost
7 (×2)combat
1move
3capacity

Mech

Indomitus

You may use this unit's SPACE CANNON against ships that are in adjacent systems.

SUSTAIN DAMAGE · SPACE CANNON 8

2cost
6combat
Indomitus

When this unit uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

SUSTAIN DAMAGE · SPACE CANNON 8

2cost
6combat

Monument

Qanoj Shield Array

When an agenda outcome you voted for or predicted is resolved, you may exhaust this card to place a structure on a planet you control in this system.

Placement
IndustrialCultural
Qanoj Shield Array

After 1 or more other players place their command token in this system, you may exhaust this card to gain 1 command token and place 1 PDS on a planet you control in this system.

When you exhaust this planet to cast votes, you may cast 2 additional votes for each of your PDS in this and adjacent systems.

Placement
IndustrialCultural

Leaders

Ggrocuto Rinn
agentThe King's Shield
Unlock: Always Unlocked

ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.

Ggrocuto Rinn
agentThe King's Shield
Unlock: Always Unlocked

At any time:

You may exhaust this card to ready any planet. Then, you may remove 1 of any player's ground force from a system adjacent to that planet.

Elder Qanoj
commanderThe Doom from Kklaj
Unlock: Control planets that have a combined total of at least 12 influence.

Each planet you exhaust to cast votes provides 1 additional vote.

Game effects cannot prevent you from voting on an agenda.

Elder Qanoj
commanderThe Doom from Kklaj
Unlock: Control planets that have a combined total of at least 12 influence.

Each planet you exhaust to cast votes provides 1 additional vote.

Game effects cannot prevent you from voting on an agenda.

After a planet is readied during the action phase:

You may move 1 of your units on that planet into coexistence on a planet in an adjacent system.

Xxekir Grom - Political Data Nexus
heroThe Council's Heart
Unlock: Have 3 scored objectives.

ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Other players cannot resolve abilities during this action.

Then, purge this card.

Xxekir Grom - Planetary Defense Nexus
heroThe Council's Heart - Aegis
Unlock: Have 3 scored objectives.

ACTION: Place any combination of up to 4 PDS or mechs onto planets you control; ready each planet that you place a unit on. Then, purge this card.

Faction Promissory Note

Political Favor

When an agenda is revealed:

Remove 1 token from the Xxcha player's strategy pool and return it to their reinforcements. Then, discard the revealed agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Then, return this card to the Xxcha player.

Political Favor

After an agenda is revealed:

You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, you may produce 1 ship in any system that contains 1 or more of your space docks.

Then, return this card to the Xxcha player.

Breakthrough

Archon's Gift

You can spend influence as if it were resources.

You can spend resources as if it were influence.

Synergy
CyberneticBiotic
Archon's Gift

When you exhaust a planet, you may swap its resource and influence values for that exhaustion.

While your units are coexisting on a planet another player controls, you may resolve the secondary ability of that player's strategy card without spending a command token.

Synergy
BioticCybernetic

Faction Technologies

You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.

Prerequisites: Biotic

You may spend 1 token from your strategy pool when one of your neighbors plays an action card; cancel that action card.

Prerequisites: BioticBiotic

You may exhaust this card when another player plays an action card; cancel that action card.

Prerequisites: Biotic

After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Prerequisites: CyberneticCybernetic

After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Prerequisites: CyberneticCybernetic