Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Ral Nel Consortium

Source: Thunder's Edge

Starting Units

Ground forces
Structures

Home System

  • Mez Lo Orz Fei Zsha

    21

  • Rep Lo Orz Qet

    13

Commodities

4

Starting Technologies

Choose 1 red or green technology with no prerequisites.

Options to choose from

Faction Abilities

Survival Instinct

After another player activates a system that contains your ships, you may move up to 2 of your ships into the active system from adjacent systems that do not contain your command tokens.

Miniaturization

Your structures can be transported by any ship; this does not require or count against capacity. While your structures are in the space area, they cannot use their unit abilities. At the end of your tactical actions, you may place your structures that are in space areas onto planets you control in their respective systems.

Faction Units

Linkship I

Ral Nel Consortium Destroyer

This unit can use the SPACE CANNON ability of one of your structures in its space area; each structure can only be triggered once.

ANTI-FIGHTER BARRAGE 9 (×2)

1cost
9combat
3move

Flagship

Last Dispatch

When this unit retreats, you may destroy 1 ship in the active system that does not have SUSTAIN DAMAGE.

SUSTAIN DAMAGE

8cost
8 (×2)combat
2move
4capacity

Mech

Alarum

At the end of a round of ground combat on this planet, you may move up to 2 of your ground forces to this planet from planets in adjacent systems.

SUSTAIN DAMAGE

2cost
6combat

Monument

Sor Tek Linkhub

At the end of your tactical action, you may move 1 structure in the space area of this or an adjacent system to the space area of a system adjacent to that structure.

PRODUCTION 1

Placement
IndustrialCultural

Leaders

Kan Kip Rel
agentCourier Prime
Unlock: Always Unlocked

ACTION: Exhaust this card to draw 2 action cards; give 1 of those cards to another player.

Watchful Ojz
commanderActuary General
Unlock: Be the last player to pass during the action phase.

When you declare a retreat:

Immediately retreat up to 2 of your ships from the active system to an adjacent system that does not contain another player's ships. Place a command token from your reinforcements into that system.

Director Nel - Signal Intrusion
heroAcquisitive Mind - Limit Break
Unlock: Have 3 scored objectives.

After the last player passes:

You may choose to no longer be passed; if you do, gain 2 command tokens, draw 1 action card, and purge this card.

Faction Promissory Note

Nano-Link Permit

After you activate a system:

You may move your structures from adjacent systems that do not contain your command tokens onto planets you control in the active system.

Then, return this card to the Ral Nel player.

Breakthrough

Data Skimmer

During the action phase, if you have not passed, when other players would discard action cards, they are placed on this card instead.

When you pass, take 1 action card from this card and discard the rest.

Synergy
CyberneticBiotic

Faction Technologies

ACTION: Exhaust this card to place 1 PDS on a planet you control.

ACTION: Exhaust this card to repair all of your damaged units.

ACTION: Exhaust this card and discard 1 action card to draw 1 action card.

Prerequisites: Warfare

Ral Nel Consortium Destroyer

This unit can use the SPACE CANNON ability of one of your structures in its space area; each linkship can trigger the same structure.

ANTI-FIGHTER BARRAGE 6 (×3)

1cost
8combat
4move

Prerequisites: WarfareWarfare