Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Shipwrights of Axis

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Axis

    50

Commodities

5

Starting Technologies

Faction Abilities

Military Industrial Complex

After you gain or replenish commodities, you may spend a number of commodities equal to the combined cost listed on any number of "Axis Order" cards in your reinforcements to place those cards in your play area. You cannot give your commodities to other players as part of a transaction.

Arms Dealers

When a player negotiates a transaction, they may exchange Axis Order cards in their play area as part of that transaction. You cannot resolve the effects of Axis Order cards.

Flagship

Bearer of Heavens

After this ship produces 1 or more hits during a round of space combat, you may repair 1 ship you control in this system.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Forgetender

You may treat a space dock on this planet as if it has PRODUCTION 5.

SUSTAIN DAMAGE

2cost
6combat

Monument

Anvil of Atlas

When you produce 1 or more non-fighter ships in this system, gain 1 trade good.

PRODUCTION 3

Placement
Industrial

Leaders

Shipmonger Zsknck
agentForgeworld Merchant
Unlock: Always Unlocked

ACTION: Exhaust this card to choose 1 player; that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships.

Then, if you chose another player, gain 2 commodities.

Designer TckVsk
commanderDiligent Retro-Engineer
Unlock: Have 4 Axis Order cards of different unit types in 1 or more players' play areas.

After a player resolves an Axis Order card:

You may spend 6 resources to gain the corresponding unit's unit upgrade technology.

Demi-Queen Mdcksssk - Galactic Field Test
heroCommissioner of Profits - Aggressive Marketing
Unlock: Have 3 scored objectives.

ACTION: Purge this card and give 1 or more Axis Order cards in your play area to 1 or more other players; for each Axis Order card you give to another player, you may force that player to give you 1 promissory note from their hand.

Faction Promissory Note

Industry Secrets

When 1 or more of your units use PRODUCTION:

Place this card faceup in your play area to apply +4 to the PRODUCTION value of those units and reduce the combined cost of the produced units by 1 for this use of PRODUCTION.

At the start of the status phase, return this card to the Axis player.

Breakthrough

Arms Brokerage

At the start of a player's turn, you may exhaust this card to allow that player to treat 1 of your unit upgrade technologies as their own until the end of that turn.

After you replenish commodities, gain a number of trade goods equal to the number of unit upgrade technologies you own.

Synergy
WarfarePropulsion

Faction Technologies

After you activate a system, you may exhaust this card to choose 1 ship you control and roll a die. On a result of 1-3, remove that ship from the game board; on a result of 4-10, apply +2 to that ship's move value during this tactical action.

Prerequisites: Propulsion

ACTION: Exhaust this card to place or move 1 of your space docks onto a planet you control that does not contain a space dock.

Prerequisites: CyberneticCyberneticCybernetic

Other Components

Axis Order Cards

Axis Order – Carrier

Cost: 2

At the end of your turn: Exhaust this card to place 1 carrier from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.

Axis Order – Cruiser

Cost: 1

At the end of your turn: Exhaust this card to place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.

Axis Order – Destroyers

Cost: 1

At the end of your turn: Exhaust this card to place 2 destroyers from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.

Axis Order – Dreadnought

Cost: 3

At the end of your turn: Exhaust this card to place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.