Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Monks of Kolume

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Alesna

    20

  • Azle

    20

Commodities

3

Starting Technologies

Choose 1 of these 2.

Options to choose from

Faction Abilities

Starfall Gunnery

During Movement, while you are not the active player, you may only use 1 of your unit's SPACE CANNON. During each of your actions, up to 3 of your non-fighter ships gain SPACE CANNON 8.

Deliberate Action

You cannot redistribute command tokens during the status phase. When you pass, you may place 1 command token from your reinforcements in 1 pool on your command sheet that contains no command tokens.

Meditation

ACTION: Spend 1 command token from your strategy pool to ready 1 of your technologies.

Flagship

Halberd

Hits produced by the SPACE CANNON abilities of your units in this system cannot be canceled.

SUSTAIN DAMAGE · SPACE CANNON 7

8cost
7 (×2)combat
1move
3capacity

Mech

Rook

Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit.

SUSTAIN DAMAGE · SPACE CANNON 8 (×2)

2cost
6combat

Monument

Wonell's Bastion

When another player passes, choose this or an adjacent system that contains a unit with SPACE CANNON; either use this unit's SPACE CANNON against another player's ships in that system, or repeat this ability, starting in that system.

SPACE CANNON 6 (×2)

Placement
Industrial

Leaders

Disciple Fran
agentMeditative Prodigy
Unlock: Always Unlocked

ACTION: Exhaust this card to allow a player to redistribute 1 of their command tokens on their command sheet.

Issac of Sinci
commanderKinematics Specialist
Unlock: Ready 1 of your technologies during the action phase.

Apply +1 to each of your unit's ability rolls.

Wonell the Silent - Coil Overcharge
heroGrandmaster of the Order - Streaks in the Night
Unlock: Have 3 scored objectives.

ACTION: Place this card near the game board; during this game round, after you perform a component action, you may use 1 of your unit's SPACE CANNON against ships in or adjacent to that unit's system, without rolling additional dice.

At the end of this game round, purge this card.

Faction Promissory Note

Combinatorial Bypass

At the start of invasion, place this card in your play area.

During this invasion, all other player's units lose SPACE CANNON and PLANETARY SHIELD.

At the start of your next turn, return this card to the Kolume player.

Breakthrough

Synchronicity VI

ACTION: Exhaust this card to either gain 1 command token, or research a technology of the same color as one of your exhausted technologies.

When you exhaust a technology, gain 1 commodity.

Synergy
CyberneticPropulsion

Faction Technologies

When you pass, you may gain 1 commodity for each other player who has already passed.

ACTION: Exhaust this card.

Prerequisites: BioticBiotic

After a system is activated, you may exhaust this card to choose 1 player. Apply +1 or -1 to all rolls that player makes during this tactical action.

Prerequisites: WarfareWarfareWarfare