Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Mirveda Protectorate

Source: Discordant Stars

Starting Units

Ground forces

Home System

  • Aldra

    23

  • Beata

    21

Commodities

3

Starting Technologies

Faction Abilities

Privileged Citizenry

Each system can contain a number of your PDS equal to the number of command tokens in your fleet pool. For the purpose of scoring objectives, you may treat each of your PDS units as though it is a structure on any planet you control.

Combat Drones

Your space docks cannot produce infantry. At the start of invasion, you may replace each of your fighters in the active system with 1 infantry unit. During invasion, your infantry in the space area of the active system do not count against your ships' capacity.

Faction Units

Gauss Cannon I

Mirveda Protectorate PDS

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.

SPACE CANNON 6 · BOMBARDMENT 6

1move

Flagship

Nexus

After each round of space combat in this system, place 1 fighter from your reinforcements in this system.

SUSTAIN DAMAGE

8cost
9 (×2)combat
1move
3capacity

Mech

Javelin

For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls.

SUSTAIN DAMAGE

2cost
6combat

Monument

Ado Citadel

During the first round of ground combat in this system, your opponent's units do not make combat rolls.

PLANETARY SHIELD

Placement
HazardousIndustrialCultural

Leaders

Logic Machina
agentWeapon Development
Unlock: Always Unlocked

After a player gains a unit upgrade technology:

You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites.

Assault Machina
commanderDelta Shield
Unlock: Own 2 unit upgrade technologies.

During Movement, for each infantry you transport, you may replace that unit with 1 fighter.

You may use the SPACE CANNON of 1 of your units against units that are adjacent to that unit's system.

Wrath Machina - Dhor's Hammer
heroAI Mainframe - Peace at Last
Unlock: Have 3 scored objectives.

ACTION: Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system; your PDS units may use their SPACE CANNON on ships in that system, and BOMBARDMENT against units on 1 planet in that system. Then, purge this card.

Faction Promissory Note

Rapid Excavation

At the start of your turn:

You may move up to 2 PDS units you control to a planet you control.

Then, return this card to the Mirveda player.

Breakthrough

Stabilization Arrays

If you have the Fighter II unit upgrade technology, flip this card and place it on top of Fighter II.

Synergy
CyberneticPropulsion
Flipped sideEye of the Curator

This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool. Your fighters count as 1/2 a ship for purposes of capacity and transportation.

1 (×2)cost
8combat
3move

Faction Technologies

Mirveda Protectorate PDS

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.

SPACE CANNON 4 · BOMBARDMENT 4

2move
1capacity

Prerequisites: WarfareCybernetic

At the start of invasion, choose up to 1 unit you control in the active system; that unit gains PLANETARY SHIELD.

When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.

Prerequisites: WarfareWarfare