Last Bastion
Starting Units
Home System
- Ordinian
00
- RevelationSpace Station
12
- Nebula
Commodities
1
Starting Technologies
Choose 1 blue or yellow technology with no prerequisites.
Options to choose from
Your ships can move into and through asteroid fields.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields.
When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
If you announce a retreat, your opponent applies -2 to the result of each of their combat rolls during this combat round.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units even if you do not have units or control planets in that system.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
After you perform a tactical action, you may repair 1 of your units in the active system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
During your turn, when a space dock in your home system uses PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by 1 for each of your space docks on a planet in home systems.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
When you resolve an exploration card, you do not need to pay commodities or remove units to resolve the optional effects of that exploration card.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you would explore a planet that contains 2 or more of your structures, you may exhaust this card to draw 1 additional card; choose 1 to resolve and discard the rest.
Faction Abilities
When you gain control of a planet, ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.
Can ready planets you gain control of with enough infantry.
When a game effect instructs a player to galvanize a unit, they place a galvanize token beneath it if it does not have one. Galvanized units roll 1 additional die for combat rolls and unit abilities.
Galvanized units roll extra dice.
At the end of combat, you may galvanize 1 of your units that participated.
Galvanize units that survive combat.
Faction Units
Last Bastion Space Dock
This unit's PRODUCTION value is equal to 2 more than the resource value of this planet.
The resource value of this planet is increased by 1.
Up to 3 fighters in this system do not count against your ships' capacity.
Your space docks improve the planets they are placed on.
PRODUCTION X
Flagship
Apply +1 to the result of each of this unit's combat rolls for each non-home system that contains a planet you control.
SUSTAIN DAMAGE · PRODUCTION 1
Mech
When this unit is destroyed, if it was galvanized, galvanize up to 3 of your infantry in its system.
SUSTAIN DAMAGE
Monument
The unit is a space station and placed in the space area of a system that contains your ships and exactly 1 non-legendary planet. Take its matching space station card while you control it.
When you lose control of this station, destroy it and produce 2 hits against ships in this system.
Leaders
When a player's unit is destroyed:
You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.
Can galvanize other players’ units.
Your action cards cannot be canceled by "Sabotage" action cards.
The Nekro Virus cannot place assimilator tokens on your components.
Makes you immune to sabotage and Nekro’s tech copying.
When one of your galvanized units is destroyed:
You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.
Allows a single unit to attack every unit in its system when it is destroyed.
Faction Promissory Note
At the end of a combat:
Galvanize 1 of your units that participated.
Then, return this card to the Last Bastion player.
Lets others galvanize their own units.
Breakthrough
When you produce ships, you may exhaust this card to place those ships in a system that contains 1 of your command tokens, at least 1 of your ground forces, and no other player's ships.
Allows placing of produced ships in other systems.
Faction Technologies
Cancel 1 hit produced by BOMBARDMENT rolls made against your ground forces for each of your galvanized units present.
At the start of a round of ground combat, you may resolve BOMBARDMENT 8 (x3) against your opponent's ground forces; if you do, make an identical roll against your own ground forces.
Lets you risk your own units to bombard between rounds.
Last Bastion Space Dock
This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
The resource value of this planet is increased by 2.
Up to 3 fighters in this system do not count against your ships' capacity.
Your space docks further improve planets.
Last Bastion Space Dock
This unit's PRODUCTION value is equal to 5 more than the resource value of this planet.
The resource value of this planet is increased by 2. Up to 4 fighters in this system do not count against your ships' capacity.
During your turn, you may treat this space dock and this planet as if they were in your home system.
PRODUCTION X
Other Components
Legendary Planet Ability
You may exhaust this card when you pass to draw 1 action card and gain 1 command token.
Tokens
- 7Bastion galvanize tokens
- 1Commerce token
- 3Helios tokens
Cards
- 3Helios cards