Glimmer of Mortheus
Starting Units
Home System
- Biaheo
30
- Empero
03
- Nebula
Commodities
3
Starting Technologies
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units even if you do not have units or control planets in that system.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
After you perform a tactical action, you may repair 1 of your units in the active system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
During your turn, when a space dock in your home system uses PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by 1 for each of your space docks on a planet in home systems.
Faction Abilities
At the start of a space combat while you are the defender, you may spend influence equal to the cost value of 1 of your opponent's ships in the active system to place 1 unit of that type from your reinforcements in that system.
You can copy ships before combat using influence.
During the agenda phase, after another player casts votes, you may exhaust up to 2 planets you control; that player casts an additional number of votes equal to 1 more than the combined influence values of those planets.
You can give other players votes during agendas.
Flagship
After you activate this system, if it does not contain any planets, you may place 1 frontier token in this system.
Place a frontier token in this system when you activate it.
SUSTAIN DAMAGE
Mech
When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.
Swaps with nearby infantry.
SUSTAIN DAMAGE
Monument
ACTION: Exhaust this card and choose an adjacent system that contains another player's non-fighter ships. That player moves those ships into this system if able, until they have moved at least 4 resources worth of ships, or all ships. Then, resolve a space combat.
Leaders
When a player produces 1 or more units in a system:
You may exhaust this card to allow that player to place 1 of the produced units in the space area of an adjacent system that does not contain another player's ships.
Place a produced unit in an adjacent system.
At the start of a space combat while you are not the active player:
Choose 1 of your non-fighter ships in the active system to gain SUSTAIN DAMAGE until the end of combat.
Give ships sustain damage during defensive combats.
ACTION: Purge this card to choose 1 ship you control in each system; for each of those units, you may place 1 unit of that unit type from your reinforcements in the space area of that unit's system, if able.
Duplicate 1 of your ships in each system.
Faction Promissory Note
At the start of a space combat while you are the defender:
You may spend influence equal to the cost value of 1 of your opponent's ships in the active system to place 1 unit of that type from your reinforcements in that system.
Then, return this card to the Mortheus player.
Allows a player to copy an opponent’s ship using influence.
Breakthrough
At the start of a space combat in which you are the defender, you may swap 1 of your ships in the active system with 1 of your ships in another system that contains 1 of your command tokens; the swapped ships cannot transport units.
Faction Technologies
After a unit you control in a system is destroyed, you may exhaust this card to place 1 unit of that type from your reinforcements in the space area of a system adjacent to that system that contains 1 or more of your ships.
Replicate your destroyed ships.
Each system that contains 1 or more of your ships and no planets gains PRODUCTION 2 as if it were a unit you control.
Empty systems your ships occupy can produce units.