Gledge Union
Starting Units
Home System
- Last Stop
30
Commodities
2
Starting Technologies
Choose 2 of these 3.
Options to choose from
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
During the action phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
At the end of your turn, you may discard 2 action cards to explore a readied planet you control.
When researching technology, you may use technology specialties without exhausting planets, even if they are exhausted.
During your turn, you may exhaust this card and a planet with a technology specialty to ready 1 technology you own of a matching color. That technology cannot have more prerequisites than the number of matching specialties on planets you control. This counts as using specialties for SYNERGY and other game effects.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
When you resolve an exploration card, you do not need to pay commodities or remove units to resolve the optional effects of that exploration card.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you would explore a planet that contains 2 or more of your structures, you may exhaust this card to draw 1 additional card; choose 1 to resolve and discard the rest.
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
Faction Abilities
ACTION: Place 1 "Core" token on a non-home planet you control other than Mecatol Rex that does not contain a Core token to gain up to 4 trade goods.
Core mine planets.
Planets that contain Core tokens have a base resource value of 2 and influence value of 0. Core tokens cannot be removed from the planet that contains them.
Core mined planets have their base values set to 2/0.
When you would explore a planet that contains 1 of your mechs or structures, you may instead gain 1 trade good.
You may gain 1 trade good instead of exploring.
Faction Units
Gledge Union PDS
When this unit makes a SPACE CANNON roll against another player's units, if it rolls at least 1 result of 9 or 10, explore this planet.
Your PDS can explore.
PLANETARY SHIELD · SPACE CANNON 6
Flagship
When this unit makes a combat or ability roll, it rolls 1 additional die for each mech in or adjacent to this system.
Rolls better for each nearby mech.
SUSTAIN DAMAGE · BOMBARDMENT 7
Mech
When you exhaust this planet to spend resources, you may also spend 1 of its influence as a resource.
Allows you to spend influence as resources.
SUSTAIN DAMAGE
Monument
At the start of your turn, you may exhaust 2 planets you control that contain a Core token; 1 player treats all laws as blank until the end of this turn.
PRODUCTION 1
Leaders
When 1 or more of a player's units use PRODUCTION:
You may exhaust this card to apply +3 to the total PRODUCTION value of that player's units.
Increases Production limit for one build.
When you use the PRODUCTION of 1 or more of your units, you may increase the total PRODUCTION value of those units by 1 for each space dock you control.
Increases Production limit for each controlled space dock.
ACTION: Reveal cards from any non-frontier exploration decks until you reveal up to 3 attachments, if able; attach those cards to any planets you control of the corresponding planet type, and discard the rest. Then, purge this card.
Dig for up to 3 attachments and attach them to your planets.
Faction Promissory Note
ACTION: Attach this card to a non-home planet you control.
This planet's resource value is increased by 2.
Increase a planet’s resource value by 2.
Breakthrough
ACTION: Exhaust this card to resolve BOMBARDMENT 5 (xY) against each player's units on a planet in a system adjacent to a system that contains a Core token, where Y is the number of structures you control.
Faction Technologies
During movement, you may increase the move value of each of your non-fighter ships not transporting any fighters or infantry by 1.
Bonus movement to ships not carrying units.
Gledge Union PDS
When this unit produces 1 or more hits against another player's units, explore this planet. You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system.
Your PDS explore better.
PLANETARY SHIELD · SPACE CANNON 5
Other Components
Core token×3
Gledge Base token