Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Ghoti Wayfarers

Source: Discordant Stars

Starting Units

Ground forces

Home System

  • Ghoti Space – an empty system

Commodities

4

Starting Technologies

Choose 1 of these 2.

Options to choose from

Faction Abilities

Abyssal Embrace

When you create the game board, place the Ghoti Space tile where your home system would normally be placed. The Ghoti Space system is not a home system.

Mobile Command

The system that contains your flagship is your home system. Your flagship cannot be captured and you cannot score public objectives if your flagship is not on the game board.

Spawning Grounds

During setup, gain and ready the Ghoti planet card and its planet ability card; you cannot lose those cards.

Flagship

All Mother

While in play, this unit is also treated as a space dock with a PRODUCTION value equal to the number of tokens in your fleet pool.

SUSTAIN DAMAGE · PRODUCTION X

6cost
7 (×2)combat
1move
5capacity

Mech

Tioleombp

This unit can be blockaded. When producing ships in your home system, place up to 1 of those units in this system's space area if it is not blockaded.

SUSTAIN DAMAGE

2cost
6combat

Monument

Ghoti Anchorpoint

During movement, you may choose to treat this system as though it contains no planets.

You treat this system as though it contains a frontier token.

Placement
Technology Specialty

Leaders

Becece
agentCaretaker of Worlds
Unlock: Always Unlocked

When a player produces 1 or more units:

You may exhaust this card to allow that player to either produce 2 additional units or gain 1 trade good.

Ceie Doleegueaunm
commanderAbyssal Queen
Unlock: Have units in 3 systems that do not contain planets.

After you activate a system:

You may treat systems that contain no planets as adjacent to each other during this tactical action.

Nmenmede - Transcendence
heroGhoti All Mother - The Ghoti Arise
Unlock: Have 3 scored objectives.

ACTION: For each system that contains 1 or more of your ships, you may replace 1 of your non-fighter ships in that system with a ship from your reinforcements that has a cost value of up to 2 greater than the cost value of that ship. Then, purge this card.

Faction Promissory Note

Ghoti Relay

At the start of your turn:

Place this card in your play area to produce up to 2 ships in a system that contains 1 or more of your ships.

At the start of the status phase, return this card to the Ghoti Player.

Breakthrough

Cult of the All-Mother

When you pass, you may exhaust this card to move 1 ingress token into a system that contains no planets, or move 1 of your ships to an adjacent system that contains your ships.

Your units may retreat to any system that contains no other player's ships and no planets.

Synergy
PropulsionBiotic

Faction Technologies

Up to 3 ships in your home system do not count against your fleet pool.

When you cast 1 or more votes, you may exhaust this card to cast an additional number of votes equal to the number of command tokens in your fleet pool.

Prerequisites: Biotic

When you produce 1 or more units, you may produce 1 additional unit in each of 2 systems that contain 1 or more of your ships and 1 of your command tokens.

Prerequisites: Cybernetic

Other Components

Ghoti Planet Card

3 3

Ghoti Planet Ability Card

When you move 1 or more ships into a system that contains no planets, gain 1 commodity.

You may score objectives if your home system contains no planets.