Ghoti Wayfarers
Starting Units
Home System
- Ghoti Space – an empty system
Commodities
4
Starting Technologies
Choose 1 of these 2.
Options to choose from
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
During your tactical actions, apply +1 to the move value of each of your ships that moves through 1 or more systems adjacent to a gravity rift or supernova, or that moves through 1 or more wormholes.
After you roll dice for your ships moving out of or through a gravity rift, you may reroll any number of those dice.
After you activate a system, you may exhaust this card to apply +1 to the move value of 1 of your ships during this tactical action. Then, after movement, if any ship moved through or out of a system containing a gravity rift, a supernova, or a wormhole, you may spend 1 resource to ready this card.
ACTION: Exhaust this card to produce 1 ship in any system that contains 1 of your space docks.
During your tactical actions, your non-blockaded space docks in adjacent systems may use PRODUCTION 1 in the active system. If you have a space dock unit upgrade technology, they may use PRODUCTION 2 in the active system, instead. Units produced this way are placed in the space area.
ACTION: Exhaust this card to produce 1 ship in any system that contains 1 of your space docks. You may instead place that ship in an adjacent system that contains 1 or more of your units or planets you control; if you do, the cost of that ship is doubled.
Faction Abilities
When you create the game board, place the Ghoti Space tile where your home system would normally be placed. The Ghoti Space system is not a home system.
The system that contains your flagship is your home system. Your flagship cannot be captured and you cannot score public objectives if your flagship is not on the game board.
The system containing your flagship is your home system.
During setup, gain and ready the Ghoti planet card and its planet ability card; you cannot lose those cards.
You start with a 3/3 planet no other player can take.
Flagship
While in play, this unit is also treated as a space dock with a PRODUCTION value equal to the number of tokens in your fleet pool.
Also a space dock with your fleet limit as a Production value.
SUSTAIN DAMAGE · PRODUCTION X
Mech
This unit can be blockaded. When producing ships in your home system, place up to 1 of those units in this system's space area if it is not blockaded.
Place produced units in this unit’s system instead.
SUSTAIN DAMAGE
Monument
During movement, you may choose to treat this system as though it contains no planets.
You treat this system as though it contains a frontier token.
Leaders
When a player produces 1 or more units:
You may exhaust this card to allow that player to either produce 2 additional units or gain 1 trade good.
Grants additional production or 1 trade good.
After you activate a system:
You may treat systems that contain no planets as adjacent to each other during this tactical action.
Treats empty systems as adjacent.
ACTION: For each system that contains 1 or more of your ships, you may replace 1 of your non-fighter ships in that system with a ship from your reinforcements that has a cost value of up to 2 greater than the cost value of that ship. Then, purge this card.
Upgrade all your ships to higher cost units.
Faction Promissory Note
At the start of your turn:
Place this card in your play area to produce up to 2 ships in a system that contains 1 or more of your ships.
At the start of the status phase, return this card to the Ghoti Player.
Produce 2 ships in a system you occupy.
Breakthrough
When you pass, you may exhaust this card to move 1 ingress token into a system that contains no planets, or move 1 of your ships to an adjacent system that contains your ships.
Your units may retreat to any system that contains no other player's ships and no planets.
Faction Technologies
Up to 3 ships in your home system do not count against your fleet pool.
When you cast 1 or more votes, you may exhaust this card to cast an additional number of votes equal to the number of command tokens in your fleet pool.
Additional votes and increased fleet supply limit.
When you produce 1 or more units, you may produce 1 additional unit in each of 2 systems that contain 1 or more of your ships and 1 of your command tokens.
Additional production in multiple systems.
Other Components
Ghoti Planet Card
3 3
Ghoti Planet Ability Card
When you move 1 or more ships into a system that contains no planets, gain 1 commodity.
You may score objectives if your home system contains no planets.