Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Ghemina Raiders

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Drah

    12

  • Trykk

    21

Commodities

2

Starting Technologies

Faction Abilities

The Lady & The Lord

During setup, place 1 additional flagship in your reinforcements and the additional Ghemina Hero next to your faction sheet. This additional flagship has the abilities and attributes listed on the Lord flagship card. You have 2 Heroes.

Rule of Two

During a round of combat in a system that contains exactly 2 of your non-fighter ships, if those ships have the same unit type, apply +2 to the result of each of those unit's combat rolls.

Faction Units

Combat Transport I

Ghemina Raiders Carrier

3cost
9combat
2move
4capacity
The Lady

Ghemina Raiders Flagship

When a structure you do not control in this system is destroyed, gain 1 trade good.

SUSTAIN DAMAGE · BOMBARDMENT 5 (×4)

6cost
7 (×2)combat
2move
3capacity

Flagship

The Lord

After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet.

SUSTAIN DAMAGE

6cost
7 (×2)combat
2move
7capacity

Mech

Jotun

After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.

SUSTAIN DAMAGE

2cost
6combat

Monument

Halls of Valor

You may treat this system as adjacent to systems that contain 2 of your structures of the same unit type.

PLANETARY SHIELD · SPACE CANNON 6 (×2)

Placement
HazardousIndustrialCultural

Leaders

Skarvald & Torvar
agentRaid Heralds
Unlock: Always Unlocked

When the active player produces 1 or more hits during a round of combat:

You may exhaust this card to allow that player to produce 1 additional hit.

Jarl Vel & Jarl Jotrun
commanderDual Raid Leaders
Unlock: Have 2 flagships on the game board.

After you win a combat in a system that contains no planets or on a planet that contains a structure, you may gain 1 trade good.

Kantrus - Destiny Drive
heroThe Lord - Alleged Birthright
Unlock: Have 3 scored objectives.

ACTION: Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player's units and is adjacent to a system that contains 1 of your flagships; gain control of that planet. Then, ready that planet.

Korela - Raze Order
heroThe Lady - Fear and Ash
Unlock: Have 3 scored objectives.

ACTION: Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships.

Faction Promissory Note

Raid Leaders

After you activate a system:

Choose 1 non-fighter ship you control; during this action, that unit gains BOMBARDMENT 5 (x2) and a capacity value of 2.

Return this card to the Ghemina player at the end of this action.

Breakthrough

Raiding Parties

During each round of combat, you may choose 1 of your participating units; roll that unit's combat roll twice and resolve the result of your choice.

When you announce a retreat, you may exhaust this card to immediately resolve that retreat.

Synergy
WarfareBiotic

Faction Technologies

Ghemina Raiders Carrier

You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry.

3cost
9combat
2move
6capacity

Prerequisites: PropulsionPropulsion

After you win a space combat, you may ready 1 planet you control.

Prerequisites: BioticBioticBiotic

Other Components

The Lord flagship card

The Lord flagship token