Dih-Mohn Flotilla
Starting Units
Home System
- Abyssus
42
Commodities
2
Starting Technologies
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
When you resolve an exploration card, you do not need to pay commodities or remove units to resolve the optional effects of that exploration card.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you would explore a planet that contains 2 or more of your structures, you may exhaust this card to draw 1 additional card; choose 1 to resolve and discard the rest.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units even if you do not have units or control planets in that system.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Faction Abilities
Destroyers count as 1/2 of a ship against your fleet pool.
Your destroyers count as 1/2 against your fleet pool.
After you explore a frontier token in a system, you may explore a planet you control that is adjacent to that system.
Explore a nearby planet after exploring a frontier token.
You cannot have more infantry than non-fighter ships in the space area of a system.
Faction Units
Dih-Mohn Flotilla Dreadnought
When another ship in this system would be destroyed during combat, you may have this ship become damaged instead.
Your dreadnoughts are better at preventing damage.
SUSTAIN DAMAGE · BOMBARDMENT 5
Flagship
After this unit moves into the active system, you may produce up to 2 units that have a combined cost of 4 or less in that system.
Produces cheap units after moving.
SUSTAIN DAMAGE
Mech
At the start of a combat in this system you may repair 1 unit you control that is participating in that combat.
Repairs a unit at the start of combat.
SUSTAIN DAMAGE
Monument
After you activate a system, you may exhaust this card to apply +1 to the move value of ships in this system until the end of this tactical action.
Leaders
When a player commits 1 or more units to a planet during invasion:
You may exhaust this card to allow that player to place 1 infantry from their reinforcements on that planet.
Place an infantry during invasion.
This card satisfies a red technology prerequisite.
At the start of a space combat in a system that contains 3 or more different types of your non-fighter ships, produce 1 hit against your opponent's ships.
Produce a hit if you have a variety of ships in the combat.
After the "Roll Dice" step of space combat:
You may purge this card. If you do, all ships in the active system become damaged; during this round of space combat your ships cannot be destroyed.
Damage all ships and make yours indestructible for a combat round.
Faction Promissory Note
When 1 of your ships would be destroyed:
Instead of destroying that ship, place this card faceup in your play area.
Return this card to the Dih-Mohn player at the start of the status phase.
Prevents a ship from being destroyed.
Breakthrough
You can produce ships in systems that contain both your ships and another player's ships.
After 1 of your opponent's non-fighter ships is destroyed, if this card has not yet been flipped during this combat, you may flip this card to place 1 frontier token in the active system.
You can produce ships in systems that contain both your ships and another player's ships.
After 1 of your opponent's non-fighter ships is destroyed, if this card has not yet been flipped during this combat, you may produce 1 or 2 non-fighter ships in the active system to flip this card.
Faction Technologies
Dih-Mohn Flotilla Dreadnought
When another ship in this system would be destroyed by a game effect, you may have this ship become damaged instead.
Your dreadnoughts get better at combat and blocking.
SUSTAIN DAMAGE · BOMBARDMENT 5
When you explore a planet, you may produce 1 ship in that planet's system.
ACTION: Exhaust this card and 1 planet you control to explore that planet.
Produce ships when exploring planets.