Berserkers of Kjalengard
Starting Units
Home System
- Kjalengard
32
- Hulgade
10
Commodities
3
Starting Technologies
Choose 1 non-faction unit upgrade technology.
Faction Abilities
Capture your fighters and infantry that are destroyed during combat. When you pass, for each Glory token on the game board, you may return 4 of your captured units to gain 1 command token.
Capture your destroyed fighters and infantry.
After you win a combat, you may place or move a Glory token into the active system, or spend 1 token from your strategy pool to research a unit upgrade technology of the same type as 1 of your units that participated in that combat.
Mark combats you win with Glory tokens.
When units make a combat roll in a system that contains a Glory token, each result of 10, before applying modifiers, produces 1 additional hit.
Units score additional hits in combat with Glory tokens.
Faction Units
Berserkers of Kjalengard Carrier
This unit may ignore the movement effects of non-supernova anomalies.
Flagship
After the first round of a combat in this system, place up to 2 of your captured units in this system or on that planet.
Place captured units during combat.
SUSTAIN DAMAGE
Mech
When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.
Places infantry near Glory tokens.
SUSTAIN DAMAGE
Monument
Once per action, when a player wins a combat in or adjacent to this system, you and that player may each gain 1 command token.
Leaders
At the start of a combat:
Exhaust this card to move a Glory token to the active system, if able. Then, the active player may gain a number of commodities equal to the number of neighbors they have.
Move a Glory token and gain commodities.
When researching a unit upgrade technology, each of your unit upgrade technologies may satisfy 1 prerequisite it shares with the technology you are researching.
Use unit upgrade prerequisites toward other unit upgrades.
ACTION: For each system that contains a Glory token, remove up to 1 command token in or adjacent to that system from the game board and gain 1 command token, if able. Then, purge this card.
Remove and gain tokens for each system with a Glory token.
Faction Promissory Note
At the start of combat:
Apply +1 to the results of each of your fighters' combat rolls during this combat. The Kjalengard player captures each of your fighters destroyed during this combat.
Then, return this card to the Kjalengard player.
Gives bonus to combat for fighters.
Breakthrough
For each Glory token on the game board, you control 1 Bannerhall card.
Once per action, when a player wins a combat in a system that contains a Glory token, ready each Bannerhall card.
Faction Technologies
Once per action, after a player produces 1 or more hits during a round of combat in a system that contains a Glory token, gain 1 trade good.
After a player rolls combat dice, you may exhaust this card to allow that player to reroll any number of those dice.
Gain trade goods and reroll dice near Glory tokens.
Berserkers of Kjalengard Carrier
This unit may ignore the movement effects of anomalies.
Your carriers fight better and ignore anomalies.
Other Components
Glory tokens×3
Bannerhall×3
1 1