Exploration Cards
Exploration Cards
Abandoned Warehouses ×4
You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.
Abandoned Warehouses ×4
You gain 1 trade good and may convert 1 of your commodities to a trade good. Then, you gain 1 commodity for each industrial planet you control.
Abandoned Warehouses ×4
You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.
Ancient Shipyard
Place up to 1 cruiser from your reinforcements in this system if it contains no other players' ships.
Arcane Citadel
ATTACH: When you exhaust this planet, place 1 infantry from your reinforcements on this planet. Apply +1 to each of your unit's combat rolls on this planet.
Biotic Research Facility
Attach: This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Biotic Research Facility
Attach: This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Core Mine ×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.
Core Mine ×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.
Council Preserve
ATTACH: When you exhaust this planet to cast votes, cast 5 additional votes.
Cultural Relic Fragment ×9
ACTION: Purge 3 of your cultural relic fragments to gain 1 relic.
Cultural Relic Fragment ×9
ACTION: Purge 3 of your cultural relic fragments to gain 1 relic.
Cybernetic Research Facility
Attach: This planet has a yellow technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Cybernetic Research Facility
Attach: This planet has a yellow technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Dark Visions
Look at the top card of each exploration deck; discard any number of those cards and explore up to 1 planet you control. Then, shuffle each exploration deck.
Dead World
Draw 1 relic.
Dead World
Draw 1 relic.
Demilitarized Zone
Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. Attach: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
Demilitarized Zone
Remove units from this planet and place them on another planet you control. Ground forces may instead be placed in the space area of this system. ATTACH: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
Demilitarized Zone
Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. Attach: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
Derelict Vessel ×2
Draw 1 secret objective.
Derelict Vessel ×2
Draw 1 secret objective.
Deserted Trade Station
For each planet in this system, gain 1 trade good.
Distinguished Admiral
Redistribute up to 1 command token, or spend 2 influence to gain 1 command token.
Dyson Sphere
Attach: This planet's resource value is increased by 2 and its influence values is increased by 1.
Dyson Sphere
Attach: This planet's resource value is increased by 2 and its influence values is increased by 1.
Enigmatic Device ×2
Place this card faceup in your play area. ACTION: You may spend 6 resource and purge this card to research 1 technology.
Enigmatic Device ×2
Place this card faceup in your play area. ACTION: You may spend 6 resource and purge this card to research 1 technology.
Entropic Field
Gain 1 command token and 2 trade goods.
Entropic Field
Gain 1 command token and 2 trade goods.
Expedition ×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.
Expedition ×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.
Folded Space
Place 1 command token from your reinforcements in your fleet pool and move any number of your units in this system to the space area of another system that contains no other players' ships.
Freelancers ×3
You may produce 1 unit in this system. You may spend influence as if it were resources to produce this unit.
Freelancers ×3
You may produce 1 unit in this system with its cost reduced by 1; you may spend influence as if it were resources to produce that unit.
Freelancers ×3
You may produce 1 unit in this system. You may spend influence as if it were resources to produce this unit.
Functioning Base ×4
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.
Functioning Base ×4
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.
Gamma Relay
Place a gamma wormhole token in this system. Then, purge this card.
Gamma Relay
Place a gamma wormhole token in this system. Then, purge this card.
Gamma Wormhole
Place a gamma wormhole token in this system. Then, purge this card.
Gamma Wormhole
Place a gamma wormhole token in this system. Then, purge this card.
Hazardous Relic Fragment ×7
ACTION: Purge 3 of your hazardous relic fragments to gain 1 relic.
Hazardous Relic Fragment ×7
ACTION: Purge 3 of your hazardous relic fragments to gain 1 relic.
Hidden Laboratory
Explore the frontier deck in this system.
Industrial Relic Fragment ×5
ACTION: Purge 3 of your industrial relic fragments to gain 1 relic.
Industrial Relic Fragment ×5
ACTION: Purge 3 of your industrial relic fragments to gain 1 relic.
Ion Storm
Place the ion storm token in this system with either side faceup. Then, place this card in the common play area. At the end of the "Move Ships" or "Retreat" substep of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.
Ion Storm
Place the ion storm token in this system with either side faceup. Then, place this card in the common play area. At the end of the "Move Ships" or "Retreat" substep of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.
Keleres Ship ×2
Gain 2 command tokens.
Keleres Ship ×2
Gain 2 command tokens.
Lazax Survivors
Attach: This planet's resource value is increased by 1 and its influence value is increased by 2.
Lazax Survivors
Attach: This planet's resource value is increased by 1 and its influence value is increased by 2.
Local Fabricators ×4
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.
Local Fabricators ×4
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.
Lost Crew ×2
Draw 2 action cards.
Lost Crew ×2
Draw 2 action cards.
Major Entropic Field
Gain 1 command token and 3 trade goods.
Major Entropic Field
Gain 1 command token and 3 trade goods.
Mercenary Outfit ×3
You may place 1 infantry from your reinforcements on this planet.
Mercenary Outfit ×3
You may place 1 infantry from your reinforcements on this planet.
Merchant Station ×2
You may replenish your commodities, or you may convert your commodities to trade goods.
Merchant Station ×2
You may replenish your commodities, or you may convert your commodities to trade goods.
Mining World
Attach: This planet's resource value is increased by 2.
Mining World
Attach: This planet's resource value is increased by 2.
Minor Entropic Field
Gain 1 command token and 1 trade good.
Minor Entropic Field
Gain 1 command token and 1 trade good.
Mirage
Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.
Mirage
Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.
Orbital Foundries
ATTACH: This planet has a PRODUCTION value of 2 as if it were a unit.
Paradise World
Attach: This planet's influence value is increased by 2.
Paradise World
Attach: This planet's influence value is increased by 2.
Propulsion Research Facility
Attach: This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Propulsion Research Facility
Attach: This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Rich World
Attach: This planet's resource value is increased by 1.
Rich World
Attach: This planet's resource value is increased by 1.
Scorched Depot
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, remove 1 command token from this system or redistribute 1 of your command tokens.
Seedy Spaceport
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready your agent or draw 1 action card.
Star Chart [Hazardous]
This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.
Star Chart [Industrial]
This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.
Star Chart [Frontier]
This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.
Star Chart [Cultural]
This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.
Suspicious Wreckage
Choose 2 other players; each of those players must give you 1 promissory note from their hand.
Tomb of Emphidia
Attach: This planet's influence value is increased by 1. If the player who has the "Crown of Emphidia" relic has control of this planet, they can use that relic to gain 1 VP.
Tomb of Emphidia
Attach: This planet's influence value is increased by 1. If the player who has the "Crown of Emphidia" relic has control of this planet, they can use that relic to gain 1 VP.
Unknown Relic Fragment ×3
The card counts as a relic fragment of any type.
Unknown Relic Fragment ×3
The card counts as a relic fragment of any type.
Volatile Fuel Source ×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.
Volatile Fuel Source ×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.
Warfare Research Facility
Attach: This planet has a red technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Warfare Research Facility
Attach: This planet has a red technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.