Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Exploration Cards

36 shown · 80 cards in the deck – use the Your game build menu to change which sources appear.

Exploration Cards

Abandoned Warehouses ×4

Industrial

You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.

Prophecy of Kings

Abandoned Warehouses ×4

Industrial

You gain 1 trade good and may convert 1 of your commodities to a trade good. Then, you gain 1 commodity for each industrial planet you control.

Black Spectrum

Abandoned Warehouses ×4

Industrial

You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.

Prophecy of Kings

Ancient Shipyard

Industrial

Place up to 1 cruiser from your reinforcements in this system if it contains no other players' ships.

Uncharted Space

Arcane Citadel

Hazardous

ATTACH: When you exhaust this planet, place 1 infantry from your reinforcements on this planet. Apply +1 to each of your unit's combat rolls on this planet.

Uncharted Space

Biotic Research Facility

Industrial

Attach: This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings

Biotic Research Facility

Industrial

Attach: This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings

Core Mine ×3

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.

Prophecy of Kings

Core Mine ×3

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.

Prophecy of Kings

Council Preserve

Cultural

ATTACH: When you exhaust this planet to cast votes, cast 5 additional votes.

Uncharted Space

Cultural Relic Fragment ×9

Cultural

ACTION: Purge 3 of your cultural relic fragments to gain 1 relic.

Prophecy of Kings

Cultural Relic Fragment ×9

Cultural

ACTION: Purge 3 of your cultural relic fragments to gain 1 relic.

Prophecy of Kings

Cybernetic Research Facility

Industrial

Attach: This planet has a yellow technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings

Cybernetic Research Facility

Industrial

Attach: This planet has a yellow technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings

Dark Visions

Frontier

Look at the top card of each exploration deck; discard any number of those cards and explore up to 1 planet you control. Then, shuffle each exploration deck.

Uncharted Space

Dead World

Frontier

Draw 1 relic.

Thunder's Edge

Dead World

Frontier

Draw 1 relic.

Prophecy of Kings

Demilitarized Zone

Cultural

Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. Attach: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.

Prophecy of Kings

Demilitarized Zone

Cultural

Remove units from this planet and place them on another planet you control. Ground forces may instead be placed in the space area of this system. ATTACH: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.

Black Spectrum

Demilitarized Zone

Cultural

Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. Attach: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.

Prophecy of Kings

Derelict Vessel ×2

Frontier

Draw 1 secret objective.

Prophecy of Kings

Derelict Vessel ×2

Frontier

Draw 1 secret objective.

Prophecy of Kings

Deserted Trade Station

Cultural

For each planet in this system, gain 1 trade good.

Uncharted Space

Distinguished Admiral

Cultural

Redistribute up to 1 command token, or spend 2 influence to gain 1 command token.

Uncharted Space

Dyson Sphere

Cultural

Attach: This planet's resource value is increased by 2 and its influence values is increased by 1.

Prophecy of Kings

Dyson Sphere

Cultural

Attach: This planet's resource value is increased by 2 and its influence values is increased by 1.

Prophecy of Kings

Enigmatic Device ×2

Frontier

Place this card faceup in your play area. ACTION: You may spend 6 resource and purge this card to research 1 technology.

Prophecy of Kings

Enigmatic Device ×2

Frontier

Place this card faceup in your play area. ACTION: You may spend 6 resource and purge this card to research 1 technology.

Prophecy of Kings

Entropic Field

Frontier

Gain 1 command token and 2 trade goods.

Thunder's Edge

Entropic Field

Frontier

Gain 1 command token and 2 trade goods.

Prophecy of Kings

Expedition ×3

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.

Prophecy of Kings

Expedition ×3

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.

Prophecy of Kings

Folded Space

Frontier

Place 1 command token from your reinforcements in your fleet pool and move any number of your units in this system to the space area of another system that contains no other players' ships.

Uncharted Space

Freelancers ×3

Cultural

You may produce 1 unit in this system. You may spend influence as if it were resources to produce this unit.

Prophecy of Kings

Freelancers ×3

Cultural

You may produce 1 unit in this system with its cost reduced by 1; you may spend influence as if it were resources to produce that unit.

Black Spectrum

Freelancers ×3

Cultural

You may produce 1 unit in this system. You may spend influence as if it were resources to produce this unit.

Prophecy of Kings

Functioning Base ×4

Industrial

You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.

Prophecy of Kings

Functioning Base ×4

Industrial

You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.

Prophecy of Kings

Gamma Relay

Frontier

Place a gamma wormhole token in this system. Then, purge this card.

Prophecy of Kings

Gamma Relay

Frontier

Place a gamma wormhole token in this system. Then, purge this card.

Prophecy of Kings

Gamma Wormhole

Cultural

Place a gamma wormhole token in this system. Then, purge this card.

Prophecy of Kings

Gamma Wormhole

Cultural

Place a gamma wormhole token in this system. Then, purge this card.

Prophecy of Kings

Hazardous Relic Fragment ×7

Hazardous

ACTION: Purge 3 of your hazardous relic fragments to gain 1 relic.

Prophecy of Kings

Hazardous Relic Fragment ×7

Hazardous

ACTION: Purge 3 of your hazardous relic fragments to gain 1 relic.

Prophecy of Kings

Hidden Laboratory

Industrial

Explore the frontier deck in this system.

Uncharted Space

Industrial Relic Fragment ×5

Industrial

ACTION: Purge 3 of your industrial relic fragments to gain 1 relic.

Prophecy of Kings

Industrial Relic Fragment ×5

Industrial

ACTION: Purge 3 of your industrial relic fragments to gain 1 relic.

Prophecy of Kings

Ion Storm

Frontier

Place the ion storm token in this system with either side faceup. Then, place this card in the common play area. At the end of the "Move Ships" or "Retreat" substep of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.

Prophecy of Kings

Ion Storm

Frontier

Place the ion storm token in this system with either side faceup. Then, place this card in the common play area. At the end of the "Move Ships" or "Retreat" substep of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.

Prophecy of Kings

Keleres Ship ×2

Frontier

Gain 2 command tokens.

Thunder's Edge

Keleres Ship ×2

Frontier

Gain 2 command tokens.

Prophecy of Kings

Lazax Survivors

Hazardous

Attach: This planet's resource value is increased by 1 and its influence value is increased by 2.

Prophecy of Kings

Lazax Survivors

Hazardous

Attach: This planet's resource value is increased by 1 and its influence value is increased by 2.

Prophecy of Kings

Local Fabricators ×4

Industrial

You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.

Prophecy of Kings

Local Fabricators ×4

Industrial

You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.

Prophecy of Kings

Lost Crew ×2

Frontier

Draw 2 action cards.

Prophecy of Kings

Lost Crew ×2

Frontier

Draw 2 action cards.

Prophecy of Kings

Major Entropic Field

Frontier

Gain 1 command token and 3 trade goods.

Thunder's Edge

Major Entropic Field

Frontier

Gain 1 command token and 3 trade goods.

Prophecy of Kings

Mercenary Outfit ×3

Cultural

You may place 1 infantry from your reinforcements on this planet.

Prophecy of Kings

Mercenary Outfit ×3

Cultural

You may place 1 infantry from your reinforcements on this planet.

Prophecy of Kings

Merchant Station ×2

Frontier

You may replenish your commodities, or you may convert your commodities to trade goods.

Prophecy of Kings

Merchant Station ×2

Frontier

You may replenish your commodities, or you may convert your commodities to trade goods.

Prophecy of Kings

Mining World

Hazardous

Attach: This planet's resource value is increased by 2.

Prophecy of Kings

Mining World

Hazardous

Attach: This planet's resource value is increased by 2.

Prophecy of Kings

Minor Entropic Field

Frontier

Gain 1 command token and 1 trade good.

Thunder's Edge

Minor Entropic Field

Frontier

Gain 1 command token and 1 trade good.

Prophecy of Kings

Mirage

Frontier

Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.

Prophecy of Kings

Mirage

Frontier

Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.

Prophecy of Kings

Orbital Foundries

Industrial

ATTACH: This planet has a PRODUCTION value of 2 as if it were a unit.

Uncharted Space

Paradise World

Cultural

Attach: This planet's influence value is increased by 2.

Prophecy of Kings

Paradise World

Cultural

Attach: This planet's influence value is increased by 2.

Prophecy of Kings

Propulsion Research Facility

Industrial

Attach: This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings

Propulsion Research Facility

Industrial

Attach: This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings

Rich World

Hazardous

Attach: This planet's resource value is increased by 1.

Prophecy of Kings

Rich World

Hazardous

Attach: This planet's resource value is increased by 1.

Prophecy of Kings

Scorched Depot

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, remove 1 command token from this system or redistribute 1 of your command tokens.

Uncharted Space

Seedy Spaceport

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready your agent or draw 1 action card.

Uncharted Space

Star Chart

Hazardous

This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.

Uncharted Space

Star Chart

Industrial

This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.

Uncharted Space

Star Chart

Frontier

This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.

Uncharted Space

Star Chart

Cultural

This card may be exchanged as part of a transaction. ACTION: Purge 2 of your Star Charts to draw 1 system tile with a blue-colored back at random; place that tile at the edge of the game board, adjacent to at least 2 other systems.

Uncharted Space

Suspicious Wreckage

Frontier

Choose 2 other players; each of those players must give you 1 promissory note from their hand.

Uncharted Space

Tomb of Emphidia

Cultural

Attach: This planet's influence value is increased by 1. If the player who has the "Crown of Emphidia" relic has control of this planet, they can use that relic to gain 1 VP.

Prophecy of Kings

Tomb of Emphidia

Cultural

Attach: This planet's influence value is increased by 1. If the player who has the "Crown of Emphidia" relic has control of this planet, they can use that relic to gain 1 VP.

Prophecy of Kings

Unknown Relic Fragment ×3

Frontier

The card counts as a relic fragment of any type.

Prophecy of Kings

Unknown Relic Fragment ×3

Frontier

The card counts as a relic fragment of any type.

Prophecy of Kings

Volatile Fuel Source ×3

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.

Prophecy of Kings

Volatile Fuel Source ×3

Hazardous

If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.

Prophecy of Kings

Warfare Research Facility

Hazardous

Attach: This planet has a red technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings

Warfare Research Facility

Hazardous

Attach: This planet has a red technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Prophecy of Kings