Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Edicts

10 shown – use the Your game build menu to change which sources appear.

Edicts

Arbitrate

You may discard any of your spliced cards. For each card you discarded, draw 1 card of that type. Then, you may allow any other players to do the same.

Twilight's Fall

Arise

Either place 1 infantry on each planet you control or place 1 fighter in each system that contains your ships.

Twilight's Fall

Artifice

Draw 1 relic and 1 paradigm; for each point behind the player with the most victory points you are, you may draw an additional card from either deck. Choose one of each type to keep and shuffle the rest back into their respective decks.

Twilight's Fall

Bless

Gain each of the following, then each other player chooses 1 of the following to gain: 1 command token 2 action cards 3 trade goods

Twilight's Fall

Censure

Place any player's control token on this card. That player cannot perform transactions during this game round. Discard this card at the end of the status phase.

Twilight's Fall

Convene

Reveal ability cards equal to the number of players. The speaker chooses 1 of them for you to gain. Then you choose 1 ability for each other player to gain.

Twilight's Fall

Execute

Choose up to 3 planets; destroy half of the infantry on each of those planets, rounded up.

Twilight's Fall

Fortell

Look at up to 3 unrevealed public objectives.

Twilight's Fall

Legacy of Ixth

Roll 1 die: 1-5: Destroy each unit in the Mecatol Rex system, then each player destroys 3 of their units in each system adjacent to Mecatol Rex. 6-9: Each player draws 1 spliced card from any deck. 10: Draw up to 2 spliced cards from any decks.

Twilight's Fall

Splice

Initiate a splice of any type, including all players.

Twilight's Fall