Visionaria Select
ACTION: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched in this way.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
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ACTION: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched in this way.
SynergyCybernetic
Biotic
ClarificationsSelect rulings confidence level
tirules.com
- When Visionaria Select is exhausted, all other players have the opportunity to participate; the Deepwrought player does not choose which players will participate.
- The researching player chooses which promissory note they give to the Deepwrought player.
- Giving a promissory note because of Visionaria Select is not resolving a transaction.
- If the Deepwrought player already owns a technology that a participating player researches, then the Deepwrought player will not gain a technology.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
tirules.com
- If the Nekro player participates, they will gain three command tokens. The Deepwrought player will not gain a technology this way.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord