Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Private Military Company

For: Place all players' agents in the common play area. After resolving the primary or secondary ability of Trade, a player may spend up to 1 trade good to place 1 agent in their play area. Then, they may spend 2 trade goods to place 1 more agent. At the end of the strategy phase, each player places 1 of their agents in the common play area. The proponent: May place 2 agents in their play area. Against: All players must return half of their trade goods to the supply (rounded up). Players who voted "Against" or abstained must exhaust their agents.
Agenda – Law

Law

For: Place all players' agents in the common play area. After resolving the primary or secondary ability of Trade, a player may spend up to 1 trade good to place 1 agent in their play area. Then, they may spend 2 trade goods to place 1 more agent. At the end of the strategy phase, each player places 1 of their agents in the common play area.

The proponent: May place 2 agents in their play area.

Against: All players must return half of their trade goods to the supply (rounded up). Players who voted "Against" or abstained must exhaust their agents.

1in the deck
–chance to draw

Source: Black Spectrum – Agenda Pack