Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Oracle of Divine Prophecy

For: Players skip step 1 of the agenda phase. After step 3, each player, in speaker order, chooses 1 number from 1 to 10 unchosen by another player. Then, the speaker reveals an agenda card from the top of the deck and rolls a die. Players cannot resolve abilities during this agenda and vote on it. Resolve its outcome based on the roll's result: 1-5: resolve "Against"; 6-10: resolve "For". If the outcome is "Elect player" and the roll matches a player's chosen number, that player is elected. If there is no eligible outcome, the speaker discards the agenda, draws a new one, and rolls the die again. Against: Each player discards 2 secret objectives from their hand.
Agenda – Law

Law

For: Players skip step 1 of the agenda phase. After step 3, each player, in speaker order, chooses 1 number from 1 to 10 unchosen by another player. Then, the speaker reveals an agenda card from the top of the deck and rolls a die. Players cannot resolve abilities during this agenda and vote on it. Resolve its outcome based on the roll's result: 1-5: resolve "Against"; 6-10: resolve "For". If the outcome is "Elect player" and the roll matches a player's chosen number, that player is elected. If there is no eligible outcome, the speaker discards the agenda, draws a new one, and rolls the die again.

Against: Each player discards 2 secret objectives from their hand.

1in the deck
–chance to draw

Source: Black Spectrum – Agenda Pack