Oracle of Divine Prophecy
For: Players skip step 1 of the agenda phase. After step 3, each player, in speaker order, chooses 1 number from 1 to 10 unchosen by another player. Then, the speaker reveals an agenda card from the top of the deck and rolls a die. Players cannot resolve abilities during this agenda and vote on it. Resolve its outcome based on the roll's result: 1-5: resolve "Against"; 6-10: resolve "For". If the outcome is "Elect player" and the roll matches a player's chosen number, that player is elected. If there is no eligible outcome, the speaker discards the agenda, draws a new one, and rolls the die again. Against: Each player discards 2 secret objectives from their hand.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: Players skip step 1 of the agenda phase. After step 3, each player, in speaker order, chooses 1 number from 1 to 10 unchosen by another player. Then, the speaker reveals an agenda card from the top of the deck and rolls a die. Players cannot resolve abilities during this agenda and vote on it. Resolve its outcome based on the roll's result: 1-5: resolve "Against"; 6-10: resolve "For". If the outcome is "Elect player" and the roll matches a player's chosen number, that player is elected. If there is no eligible outcome, the speaker discards the agenda, draws a new one, and rolls the die again.
Against: Each player discards 2 secret objectives from their hand.