Holy Planet of Ixth
Elect Cultural Planet Attach this card to the elected planet's card. The planet's owner gains 1 victory point. Units on this planet cannot use PRODUCTION. When a player gains control of this planet, they gain 1 victory point. When a player loses control of this planet, they lose 1 victory point.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect Cultural Planet
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Attach this card to the elected planet's card. The planet's owner gains 1 victory point. Units on this planet cannot use PRODUCTION. When a player gains control of this planet, they gain 1 victory point. When a player loses control of this planet, they lose 1 victory point.
ClarificationsSelect rulings confidence level
- If the Holy Planet of Ixth law is discarded, no player loses a victory point.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- If Holy Planet of Ixth is elected by Miscount Disclosed, the owner will not lose a victory point.
- If Holy Planet of Ixth is elected by Miscount Disclosed, the owner will not lose a victory point.
- If Holy Planet of Ixth is elected by Miscount Disclosed, the owner will not lose a victory point.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord