Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Galactic Powers Polarization

For: Each player rolls 1 die. The player with the highest result places their control token on this card. Then, this repeats with the next highest result until the number of tokens on this card equals half the number of players (rounded down). At the end of the status phase, if each player with a token on this card is ahead on the victory point track compared to every player without a token, the owners of the tokens gain 1 VP. Otherwise, each must give 1 promissory note to a player without a token. The proponent: May swap 1 token on this card with another that is not already on this card. Against: Resolve 1 additional agenda after this one. The dissenter: Chooses other player to gain 1 VP.
Agenda – Law

Law

For: Each player rolls 1 die. The player with the highest result places their control token on this card. Then, this repeats with the next highest result until the number of tokens on this card equals half the number of players (rounded down). At the end of the status phase, if each player with a token on this card is ahead on the victory point track compared to every player without a token, the owners of the tokens gain 1 VP. Otherwise, each must give 1 promissory note to a player without a token.

The proponent: May swap 1 token on this card with another that is not already on this card.

Against: Resolve 1 additional agenda after this one.

The dissenter: Chooses other player to gain 1 VP.

1in the deck
–chance to draw

Source: Black Spectrum – Agenda Pack