Ethereal Glade Nexus Construction
Elect System With A Non-Supernova Anomaly And No Planets Place the ethereal glade nexus token in the elected system. At the end of the status phase, the player with 5 or more non-fighter ships in that system gains 1 VP and places their control token on this card. Then, they gain their breakthrough. For each of their control tokens on this card, the defender applies +1 to their combat and unit ability rolls in the system with the ethereal glade nexus token. At the end of their turn, a player may discard their control token from this card to ready any 1 card. The proponent of the elected system: May remove up to 3 ships of any player from the elected system.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect System With A Non-Supernova Anomaly And No Planets
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Place the ethereal glade nexus token in the elected system. At the end of the status phase, the player with 5 or more non-fighter ships in that system gains 1 VP and places their control token on this card. Then, they gain their breakthrough.
For each of their control tokens on this card, the defender applies +1 to their combat and unit ability rolls in the system with the ethereal glade nexus token.
At the end of their turn, a player may discard their control token from this card to ready any 1 card.
The proponent of the elected system: May remove up to 3 ships of any player from the elected system.