Celestial Harvesting Deregulation
Elect System With An Anomaly And No Planets Each player gains 3 trade goods for each system adjacent to the elected system that contains their units. The proponent of the elected system: Rolls 1 die. After rolling, in voting order, each player may spend 2 influence to apply +1 or −1 to the result. Then, based on the result, the proponent randomly draws unused tiles: 1–5: 1 red; 6–8: 2 red and 1 blue; 9–10: 2 red and 2 blue. The proponent looks at the drawn tiles and replaces the elected system's tile with 1 of them, then discards the rest.This is just a preview.This version is not currently in your build – your build uses the version.
Directive
Elect System With An Anomaly And No Planets
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Each player gains 3 trade goods for each system adjacent to the elected system that contains their units.
The proponent of the elected system: Rolls 1 die. After rolling, in voting order, each player may spend 2 influence to apply +1 or −1 to the result. Then, based on the result, the proponent randomly draws unused tiles: 1–5: 1 red; 6–8: 2 red and 1 blue; 9–10: 2 red and 2 blue. The proponent looks at the drawn tiles and replaces the elected system's tile with 1 of them, then discards the rest.