Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Call of the Void

For: The speaker places The Fracture into play. When a player activates a system in The Fracture, that player applies +1 to the move value of each of their ships. After that player moves 1 or more units into that system, they gain 1 command token. After a player moves or places 1 or more units in a system in The Fracture, that player places 4 neutral ships of the same unit types in a non-home system that contains no ships. Against: Each player except the dissenter returns their breakthrough to the deck.
Agenda – Law

Law

For: The speaker places The Fracture into play.

When a player activates a system in The Fracture, that player applies +1 to the move value of each of their ships. After that player moves 1 or more units into that system, they gain 1 command token.

After a player moves or places 1 or more units in a system in The Fracture, that player places 4 neutral ships of the same unit types in a non-home system that contains no ships.

Against: Each player except the dissenter returns their breakthrough to the deck.

1in the deck
–chance to draw

Source: Black Spectrum – Agenda Pack