Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Mercenary Contract

ACTION: Spend 2 trade goods to place 2 neutral infantry on any non-home planet that contains no units; if that planet was owned by another player, they return its planet card to the planet card deck.
Action card

ACTION:

Spend 2 trade goods to place 2 neutral infantry on any non-home planet that contains no units; if that planet was owned by another player, they return its planet card to the planet card deck.

1in the deck
–chance to draw
Yescomponent action

Source: Thunder's Edge

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tirules.com
  • When a planet card is returned to the planet card deck, the player that previously controlled it will no longer do so. They remove their control token from the planet.
  • If the planet card is returned to the planet card deck, then when a player later gains control of that planet, they will explore it.
    • The planet will not be explored if it does not have a trait. If the planet is in The Fracture, however, the gaining player will draw a relic.
  • If the Mecatol Rex planet card is returned to the planet card deck, the custodians token is not replaced. A player will be able to later commit ground forces without paying influence, and without gaining a victory point.
  • If a legendary planet card is returned to the planet card deck, the player that controlled it also loses the associated legendary planet ability card.