Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Maneuvering Jets

Before you assign hits produced by another player's SPACE CANNON roll: Cancel 1 hit.
Action card

Before you assign hits produced by another player's SPACE CANNON roll:

Cancel 1 hit.

4in the deck
–chance to draw
Nocomponent action

Source: Base game

ClarificationsSelect rulings confidence level

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  • Maneuvering Jets cannot be used to cancel hits during combat.
  • Maneuvering Jets may cancel hits produced during either the Space Cannon Offense or the Space Cannon Defense step.
  • A player cannot play a second Maneuvering Jets to cancel a second hit produced by the same Space Cannon roll.
    • During the Space Cannon Offense step, each player makes their Space Cannon roll independent of each other player, in clockwise order. As such, a player may use one Maneuvering Jets after each other player makes a space cannon roll.
    • During the Space Cannon Defense step, the units on each planet make their Space Cannon roll independent of the units on each other planet. The active player chooses the order. As such, a player may use one Maneuvering Jets for each planet they are committing ground forces to.

Interactions

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Experimental Battlestation

  • The hits produced by the Experimental Battlestation space cannon rolls may be cancelled with Maneuvering Jets.