Indoctrination
At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.This is just a preview.This version is not currently in your build – your build uses the version.
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At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.
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- INDOCTRINATION is limited to once per ground combat.
- If an invasion involves ground combats on multiple planets, INDOCTRINATION may be used at the start of each of them.
- If the Yin player’s opponent only has mechs in the ground combat, INDOCTRINATION cannot be used.
- If the Yin player is in a combat with the Naalu player, and the Naalu player is using the ability of their flagship, the Matriarch, to commit only fighters to the ground combat, INDOCTRINATION cannot be used.
- If the last of a player’s ground forces in a ground combat are removed by INDOCTRINATION, that player loses the combat immediately. They will be unable to use any “start of combat” abilities.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord